![]() gfs - Fixed issue with detecting & copying PhoenixFD grid cache - Fixed issue with missing Corona versions in. Now checking user-farm scene used plugins work fine with 3ds Max 2020 version - Fixed issues with plugin scripts crash and startup issues for 3ds Max 2017 in Full animation mode, 3ds Max 2017 with V-Ray 4+ and 3ds Max 2021.1 - A fixed missing version of PhoenixFD plugin in. Fixed issue with 3d Max plugin list configuration file (.csv). Added warning about render region usage in Corona Frame Buffer - Fixed support for Liquid simulation cache links - Added plugin log info about issues with copying anipack Assets names with special characters like will not be changed to MD5 Improvements with handling MD5 name changing procedure & assets relinking - now all MD5 renamed assets should have correct links in 3ds Max asset tracker. Bucket rendering sequence has been changed to checker for all V-Ray modes vrscenes with missing assets without issues - Improvements in reading external plugin versions - Forestpack and RailClone - Improvements with errors reading & prompt information for Anima plugin issues - Other minor fixes & improvements This will allow rendering plugin-exported. vrscene, the parameter “Abort on Missing Assets" in exported. Now, when base 3ds Max scene got missing assets, and its exported & rendered as. vrimg extension causing render to fail - Improvements in. The issue existed in some cases when plugin workflow was canceled - Fixed issue with. ![]() The issue existed if “remove missing assets” option were used - Fixed issue with reloading the wrong scene. Fixed issues with removed V-Ray output extensions. max scenes (including Forest Pack/RailClone) - Plugins used un x-refs scenes are also included in checking & gfs listing process Fixed issues with reading used plugins in. ![]() Now strips usage got more detailed info and better setup switches Now & sign is changed to _ sign - Improved functionality for Corona+Strips rendering. Only OptiX denoiser is supported - Added support for 3ds Max 2021 - Fixed issue with & sign used in camera names. ![]() ![]() Added support for Redshift renderer! Now you can render 3ds Max + Redshift scenes on our farm! - Redshift support also includes AOVs outputs - Redshift Altus denoiser systems are blocked. ![]()
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